At OSRP (One Shot Roleplay), we create ambitious, cinematic roleplay experiences unlike anything else online. Our team builds massive, longform virtual roleplay campaigns with custom-coded systems, immersive maps, and fully realized lore — all brought to life by a rotating cast of 60+ dedicated players and 10+ staff members. Every project is crafted with care, blending live storytelling, game design, and collaborative performance to push the boundaries of what roleplay can be. Founded by creatives who are both worldbuilders and performers, OSRP is a space where stories grow, players shine, and every session feels like a season premiere.

We are a premier virtual roleplay studio dedicated to building high-concept, immersive campaigns powered by in-house technology and real-time collaborative storytelling. Behind every project is a robust technical pipeline — we use Unity to build and code expansive, interactable maps and systems from the ground up, crafting custom world mechanics, physics-driven environments, dynamic weather, and character interactions. Assets and environments are sculpted and optimized in Blender, then integrated into our Unity-based worlds where we implement everything from player-triggered events to faction-based logic systems and in-world UI. Our staff team develops proprietary tooling for moderation, in-character mechanics, and dynamic scene triggers — allowing for seamless real-time DM control and player agency across dozens of simultaneous participants. Each map is not just a backdrop, but a living, coded space where every object, system, and encounter is intentional. OSRP is where narrative meets technical craft — and where our tools bring virtual storytelling to life at scale.

Sprixer

"If the story beats, I wrote the rhythm."

Sprixer is the heart, mind, and momentum behind OSRP — the one who not only dreamed the impossible scale of this project but made it happen, system by system, scene by scene. As Creative Director and Lead Producer, she is responsible for nearly every layer of OSRP’s execution: from designing the core player mechanics, game systems, rulesets, and faction structures, to crafting cinematic trailers, producing custom merch, casting the player base, and leading the creative writing for our longform campaigns.

Every map begins with her. Every episode ends with her mark.

With a career spanning voice acting roles in MechWarrior and national commercials, a multi-year contract with a YouTube group amassing over 10 million subscribers, and collaborative pipelines with top creators like Drumsy and Filian, Sprixer brings a rare blend of technical execution and creative instinct to everything she touches. She has served as a pipeline manager, assistant producer, and creative consultant across multiple virtual media projects, currently helping guide Filian's content and collaborative strategy at a high level.

She personally designs the interiors and lived-in spaces across OSRP’s maps, ensuring every corner feels like a story waiting to unfold. While the credit is shared across a team, the weight of OSRP’s world — from structure to soul — is built on her back.

There is no OSRP without Sprixer. She is the engine that drives it forward, the voice that shapes its tone, and the mind that ensures it doesn’t just function — it thrives.

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Haven Kendrick

"If the world breathes, I built the lungs."

Haven is the co-founder and creative backbone of OSRP — the one who takes ideas from dream to design and then makes them run. As Art Director, Lead Mapmaker, and Sound Designer, he is responsible for the physical and emotional infrastructure of OSRP’s worlds: from sprawling terrain to the smallest environmental detail, every space is handcrafted with storytelling in mind.

Every line of code has his signature. Every sound you feel was sculpted by him.

With a career that spans voice acting credits in MechWarrior 5, Project Wingman, and the cult-hit series If the Emperor Had a Text-To-Speech Device and Hunter: The Parenting, Haven brings industry-level precision to every corner of OSRP — including original music, reactive soundscapes, and narrative-anchored environmental audio. His work off-platform includes both commercial game sound design and high-impact voiceover work, merging performance and production into a singular creative force.

Beyond the technical, Haven is also a world-class narrator and performer, voicing critical characters and delivering DM narration with theatrical nuance. He constructs the maps, defines the spatial logic, and oversees the visual coherence of each project from concept to deployment.

He is the architect of the experience — the one who makes OSRP feel the way it does.
There is no OSRP without Haven. He is the breath in its lungs, the pulse beneath its surface, and the invisible hand that holds it all together.


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Meet the Staff!

OSRP is powered by a passionate team of volunteers who bring their talents to every corner of our projects — from worldbuilding and scripting to tech support, casting, moderation, and live storytelling. Each staff member plays a vital role in making our experiences immersive, collaborative, and unforgettable. Their dedication behind the scenes is what turns big ideas into living, breathing worlds.